advgamer.blogspot.fi - The Adventurers Guild

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Finally I did it. I survived the fixed encounter in Grant’s Tomb and am free to explore the colourful world of BloodNet once more. Because it took me about 6.5 hours of pure game time (not counting thinking up new tactics, buying new weapons, recruiting new party members and generally bumbling about to find out if it's possible to skip the encounter altogether) just to win this one encounter you might rightfully say I’m pretty bad at RPGs. Still the spike in difficulty was unprecedented and quite surprising

Written by Reiko

The game opened in our penthouse apartment in San Francisco, but almost immediately we are thrust into danger and intrigue as we receive two calls, one rather more mysterious than the other. The company that runs the Gateway station and its prospecting missions wants us to come right away to talk to their alternate ambassador to the mysterious Artifact that recently appeared in the solar system. But then I was warned by an anonymous undercover FBI agent that the fanatical Phoenix Sect, who killed the origin

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