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AniVoxel is an editor for grid constrained skeletal voxel animations, helping you bring your voxel models to life faster.
Previously, animation of voxel models was available in two ways: Frame by frame modeling/modification in editors such as MagicaVoxel and non-grid constrained animations in editors such as Blender, Maya, or others. With AniVoxel it is now possible to animate voxel models using bones while keeping the unique grid-constrained animation style.
Import models from MagicaVoxel or Qubicle, setup a bone rig, and start moving those voxels with many export options (vox, ply, obj, fbx, glTF) available! Make use of advanced features such as smear frames, per-frame visibility, gif recording, animation tileset generation and more.