borodust.org - Blog · Pavel Korolev

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Aware software engineer

Long time no see my C++ autowrapping rants. But several bindings later, :claw has reached the stage where it is ready to leave a garage and see the outside world. Since my last post, some approaches were revised, though the autowrapping process is still not fully cemented yet. I wouldn’t expect :claw to be out of beta for at least a year. That doesn’t mean it is unusable, but rather I cannot guarantee a stable interface and a trivial procedure for setting it up.

In other big news, :alien-works system got all required foreign libraries wrapped and integrated, including some complex and peculiar C++ ones ( Skia 👀). Next step is to write a game, based on :alien-works framework, to see how much lispification of autowrapped systems is possible without loosing any performance and what is required for a solid game delivery.

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