Description: Caroline Lachanski's website
java (6343) c++ (3793) vr (3358) programmer (1737) game design (625) computer graphics (397) 3d graphics (146) university of pennsylvania (53) digital media design (12) caroline lachanski (1)
I currently work as a Software Engineering Resident for the GPU team at Pixar Animation Studios. I completed an MSE in Computer Graphics and Game Technology after completing a BSE in Digital Media Design from the University of Pennsylvania, with minors in Fine Arts and Mathematics.
I've previously interned with an Activision Central Tech graphics team, where I learned a lot about game engines, real-time graphics, and graphics profiling and debugging. I also helped integrate a new subdivision surfaces system into the Call of Duty renderer. I've also interned at the startup STRIVR , where I programmed VR software in Unity for immersive workplace communications training.
I’m interested in computer graphics, including but not limited to graphics software development, animation, rendering, proceduralism, and VR/AR. My current side project is teaching myself Houdini.