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Description: Math, history, and design of old-school D&D.

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Math, history, and design of old-school D&D

Last year I wrote an academic paper formally solving Gary Gygax's Jousting game, as it appears in the original edition of Chainmail: Rules for medieval miniatures (1971; and prior to that in The Domesday Book newsletter). This paper was presented at a conference of the International Computer Games Association ( ICGA ), namely, Computers and Games 2022 ( CG2022 ) -- and recently published in the Springer collected lecture notes for the conference. You can see the abstract here:

Collins, D.R. (2023). Solving Chainmail Jousting. In: Browne, C., Kishimoto, A., Schaeffer, J. (eds) Computers and Games. CG 2022. Lecture Notes in Computer Science, vol 13865. Springer, Cham. https://doi.org/10.1007/978-3-031-34017-8_4

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