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I’m making a lil game where you play as a Forest Spirit who restores dead worlds. A challenge I’m giving myself is everything that moves has to be animated procedurally at runtime through code or shaders. Still has a ways to go, but fun times!
Check out G-Dub’s sweet piloting skills!
Just submitted our experience for the Leap Motion 3D Jam. We’re proud to introduce our first sequel: Smashing Zombies 2: Whack Harder