hammeredtothemax.com - Hammered to the Max

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For nearly two decades the Goldsource and Source Engine communities have been using Worldcraft and Hammer to create their game levels. While effective for many users, the pipelines around Hammer has been inefficient and limited. Now, with the maturation of Wall Worm Pro, the entire Source Engine pipeline can be contained completely inside 3ds Max--the industry-leading design application used across all major media industries. Read how Black Mesa has used 3ds Max and Wall Worm to bring the Xen chapters to li

If using 3ds Max and Wall Worm, you can consolidate the asset creation pipeline in a way never before possible for the Source Engine. Here are just some of the things you can create for Source (bringing a Source workflow closer in line with modern Engine pipelines):

Don't have 3ds Max? Did you know about 3ds Max Indie ? 3ds Max Indie is a reduced-price license of 3ds Max available to some regions around the world.

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