Description: A specialised game design and narrative pipeline, International Hobo Ltd (ihobo) deliver demographic game design, concept design, dialogue scripts and narrative services to a milestone schedule.
game (9741) consultancy (5021) script (1456) game design (627) demographics (95) ihobo (1) international hobo (1) chris bateman (1) demographic game design (1)
Today is the twentieth anniversary of the release of Ghost Master . Of all my hundreds of game projects, this is still the title where I am most proud of the game design, the project where I beam with pride when I think of the incredible team and the contributions everyone made to make such a memorable and unique experience. Destiny was stacked against the game, but it did not pass unnoticed, and to this day I am forever discovering new fans who played - and loved - this extraordinary haunting simulator tha
In Origins of Ghost Master, Part One , I went through all the haunters from Act I of the game, what influenced them and where they came from. In this second part I will do the same for Act III, and then on Halloween this year I'll complete the series with the haunters for the final Act. These articles are my thank you to all the fans who kept the faith with this game over the two decades since it was released. It means a great deal to me that this very special game has burned in your hearts, and has lingere
At the start of Act II, the player is gifted three new haunters. Why? It's not that the player is short of fiends and familiars at this point, it's that we cut certain hauntings from the game, and as a result we ended up with some orphans who had nowhere to go. Rather than cut from the game entirely (which would have been silly since they were already animated!) I suggested to Gregg Barnett, who was in charge of development, we could just give them to the player at an Act boundary. And so it was!