So you have a game, and you want to get regular builds for people to test. Now you can do a build yourself , but you’re not a philistine are you? You want to use Continuous Integration (CI). What is Continuous Integration If you don’t know, CI is where a […]
One of the issues MonoGame Mac (and Linux) developers face is not being able to build shaders. Getting a good shader HLSL compiler to work on a non Windows platform is tricky. Work is under way to get this done but it will take some time to get right. That leaves […]
In the past it might seem that Windows users of MonoGame get all the cool stuff, and Mac / Linux users are left out in the cold. To be honest for a while that was true, but the great news is that more recently that has begun to change. On […]