marion.games - James Marion Games

Description: Brooklyn-based game designer James Marion's portfolio and blog.

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I'm a game designer and artist based out of Brooklyn, New York, whose interested in the theatricality and emotional experiences games can provide.  My work tends to focus on simplicity and elegance, but I'm certainly not afraid to dabble in the lovably stupid.

In Psychonauts 2 , Raz realizes his dream and visits Psychonauts Headquarters. However, when he gets there, he finds it's not the perfect place he expected and quickly realizes that the Psychonauts need him more than he needs them.

As the first level designer to join the Psychonauts 2 team, I worked with the design lead to pioneer our level design process. I was the lead designer on Lucrecia’s Lament , and I was a co-designer on Compton’s Cookoff, Hollis’ Hotstreak, Psi-King’s Sensorium, and Bob’s Bottles. Each level was iterated on multiple times, but the white-boxing process of each finished level took about three weeks, and bringing each level to alpha took approximately six months, non-consecutively.