mortaine.com - Stephanie Bryant, Scrum Coach – How to Let Go and Love Scrum

Description: How to Let Go and Love Scrum

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How to Let Go and Love Scrum

In my side job of game design, I’ve learned a lot about how games are made. Games can have a strong mathematical component to them, and you can apply game theory to any interaction. But when designing a game to be played, the process is highly iterative and experimental. In tabletop games, there’s usually an underlying mechanic , like “roll a d6 and move that many spaces” for a roll-and-move game like Monopoly, and a theme , which is what the game looks and feels like– “building a real estate empire” for Mo

When I design a game, I start with some idea of what I think would be fun. I’m a “theme first” designer, so I start with “this game is…. (escaping from a space station, or fighting monsters in space, or being a walking, talking toy). I usually keep going, and play a solo improv game of “yes, and/no, but.” That’s where I may discard the first idea so that I come up with something more interesting, or I add to the starter idea (” a walking, talking toy” had “in a post-apocalyptic, broken world” added to make

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