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Dabbling and babbling

Once again, I've participated in the Seven-Day Roguelike Challenge . My entry's called Lurk, Leap, Loot . It iterates on the stealth gameplay I've developed over previous 7DRL entries.

In the lead-up to the game jam I had several different game ideas from my notebook that I was developing. I came very close to doing a version of Paradroid, an old C64 game. But I changed my mind at the last minute and decided to return to stealth mechanics. When I mentioned this on the roguelikedev subreddit, Damien Moore contacted me asking if I'd like to collaborate. We made this game together and it turned out much better than I would have been able to do on my own. Damien created a new tile set and did