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Description: Artwork by Ben Selwy - Digital Sculptor

artist (37377) 3d (9597) zbrush (249) creatures (146) human anatomy (21) character modeling (18) mudbox (10) digital sculpture (6) selwy (1) benjamin leitgeb (1)

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This time I tried to make some generic male and female bodies. Although, lots of super well defined muscles and big, tight boobs aren’t that generic at all! But these kinds of shapes are in great demand these days. Actually, only a few of us look like that and even fewer look like that by nature and because of a daily workout I think. The images here are screenshots straight out of ZBrush.

For this model I imported my standard basemesh and started creating a bunch of polygroups for the head, limbs, fingers and toes. The mesh I use for sculpting is really nothing worth mentioning. Actually it’s a pretty bad 🙂 But that doesn’t matter because I use the new QRemesher feature as soon as I’m happy with the overall look of my midres sculpture and project the details back to the new mesh. I use the QremesherGuides – brush to define a basic edge flow. That works already very well in ZBrush 4.4. To fix

For textures I usually take some photo references and roughly project them to the mesh. Then I use custom brushes and hand-paint remaining spots directly in ZBrush. In case I already retopologized the model and unwrapped the basemesh, I transfer the polypaint to a 4k texture map and do some tweaks in Photoshop. I also make adjustments on the sculpture during texturing. Sometimes it’s necessary to slightly change the shape of the face to achieve the right expression for instance. Not everything that works as

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