virtualgrandprix2.com - Virtual GP sim: homepage

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The Virtual GP sims website is still under costruction. We hope to be fully up and running as soon as possible!

In the late 90's Paolo Cattani developed Virtual GP , a racing car simulator for the Amiga range of computers, worldwide published and distributed by Islona Entertainment Ltd, a subsidiary of Epic Marketing. The aim of the simulator was not only to let the user virtually drive an open wheeled racecar in the most realistic way allowed by the technology of those years, but also to recreate the experience of a full GP weekend; practise sessions to find the best car setup, qualify ones to get a good starting gr

Virtual GP was followed by two sequels: Virtual Grand Prix 2 (VGP2) and Virtual Grand Prix 3 (VGP3), developed for the PC Windows and Mac OSX platforms (VGP2 was also available for MorphOS, an AmigaOS-like operating system). A specialized car dynamics library, AVC , was developed by Paolo Cattani's R&D company AlasSoft (in collaboration with an Italian motorsport company) to obtain a robust simulation of real-life racecars; AVC was used (in part) in VGP2 and was the foundation of VGP3, in order to continue