filfre.net - The Digital Antiquarian

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At the end of the 1990s, the two most popular genres in computer gaming were the first-person shooter and the real-time strategy game. They were so dominant that most of the industry’s executives seemed to want to publish little else. And yet at the beginning of the decade neither genre even existed.

The stories of how the two rose to such heady heights are a fascinating study in contrasts, of how influences in media can either go off like an explosion in a TNT factory or like the slow burn of a long fuse. Sometimes something appears and everyone knows instantly that it’s just changed everything; when the Beatles dropped Sgt. Pepper’s Lonely Hearts Club Band in 1967, there was no doubt that the proverbial goalposts in rock music had just been shifted. Other times, though, influence can take years to mak

Games are the same. Gaming’s Sgt. Pepper was DOOM , which came roaring up out of the shareware underground at the tail end of 1993 to sweep everything from its path, blowing away all of the industry’s extant conventional wisdom about what games would become and what role they would play in the broader culture. Gaming’s Velvet Underground, on the other hand, was the avatar of real-time strategy, which came to the world in the deceptive guise of a sequel in the fall of 1992. Dune II: The Building of a Dynasty

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